BOARDerless – Bobbie Allsop

IMG_0890Board Game Exhibition WSA

On 5th February 2016 the Games Design & Art students lured wiling victims into the Graphics building with the prospect of playing new board games. The rattle of dice filled the corridor as I made my way towards the hack lab expectant to see what they had created. As I entered I found the first year students hovering nervously by their games, hoping someone would turn up to play them.

Sitting down to read the instructions for a dice game, I remembered back to last year where it was me in their shoes, worried that no one would be able to understand the rules and that the whole event would be a disaster. But just like last year the laughter and enjoyment of the room testified to the great design happening here at WSA.

With the course growing from 12 students to 24 the diversity of games has grown as well. It didn’t matter if you were a board games noob or master, there was something for everyone. The event was perfect for catching up with some friends, enjoying some snacks and drinks and playing some innovative board games. Not to be missed for next year.


‘The Board project is designed to encourage iteration and specifies simple parameters, don’t over do the aesthetic design, pick a theme, Failure, Chance, Collaboration or Memory and make lots of paper prototypes that people play. So over the 2 weeks the students use Design Thinking and Lean UX methodology to create, test, refine, pivot, create and test whether the game is in fact fun.’

Adam Procter, Acting Programme Leader – BA (Hons) Games Design & Art 


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